Tonia Beglari
Tonia is an interactive artist, co-founder of Browntourage media collective, and M.F.A. graduate from USC Interactive Media & Game Design. She has exhibited and spoken about her work in design, diversity, and technology across the country and often collaborates with community artists, institutions, or brands to build new media for new futures.
Interaction Design, Rapid Prototyping, Unity, Web, VR, Installation
Kristy Golubiewski-Davis
Kristy Golubiewski-Davis is the Digital Humanities Librarian at the University of California Santa Cruz, where she manages the Digital Scholarship Commons. The DSC is committed to creating opportunities for students to integrate digital tools into their learning as well as developing and maintaining spaces that foster experimentation and innovation. Kristy trains student staff in a variety of digital exhibit, basic 3D modeling, mapping, and digitization tools to support student classroom assignments developed in partnership with faculty. She also provides workshops and one on one consultation for researchers interested in getting started with digital projects. She provides consultation and support for faculty interested in incorporating digital exhibit building or VR experiences into their pedagogy.
Prior to working at UCSC, Kristy held a postdoctoral fellowship at the Middlebury College working in the Digital Liberal Arts program. She received her PhD in Anthropology from the University of Minnesota, where she developed 3D scanning and printing skills and worked with the Anthropology Lab to create a digital exhibit of their 3D models in a time before Sketchfab and Thingiverse. Her dissertation focused on connecting measurable aspects of bronze swords to communities of knowledge during the Late Bronze Age (circa 1400-800 BC). Throughout her work, she has been an advocate for working with 3D and digital technologies both for research, outreach, and education purposes.
Object level 3D Scanning (Structured Light Scanning, Photogrammetry, and laser scanning); 3D printing; Digital Exhibit Building (Scalar, WordPress, Knightlab, html & css, javascript); Basic Network Analysis; Statistics (PCA, ANOVA, MANOVA, Cluster Analysis)
R. Benjamin Gorham
Ben is a classical archaeologist with a particular interest in bringing the past to life through digital applications. A recent PhD from the University of Virginia, Ben serves as a supervisor of geospatial studies at the American Excavations at Morgantina: Contrada Agnese Project, digital specialist for the Ostia Connectivity Project, and technical consultant for Archimedes Digital.
GIS (ArcGIS and QGIS), Network Analysis, 3D Modeling, Photogrammetry, VR, 3D Printing, Unity 3D, SketchUp, Meshlab, Meshmixer, Sketchfab, Photoscan, Drone Pilot, Classical Archaeology, Latin, Greek
Megan Kudzia
Megan Kudzia is the Digital Scholarship Technology Librarian at Michigan State University. She works with faculty and colleagues in the library, particularly on designing assignments and embedding in classes, and also with students on their digital projects. She is active in the MSUDH community, particularly working with the LEADR lab and with undergraduate DH courses. She also works with the library’s Teaching and Learning unit, giving library instruction to First-Year Writing classes. She is professionally involved in Code4Lib, ILiADS, and Mi-ALA, and she spends her free time trying to decide the various merits of Star Wars vs. Star Trek.
Web design/development, especially: WordPress, Drupal, and Islandora, some Omeka; web hosting and basic DNS wrangling; Git/GitHub and Jekyll; beginner Unity; beginner/intermediate Python; documentation and workflows, especially for Islandora; information literacy; digital pedagogies; usability/accessibility testing and design thinking.
Pamella Lach
Pam Lach is the Digital Humanities Librarian and member of the “Digital Humanities and Global Diversity” Area of Excellence at San Diego State University. Pam’s work explores how new and emerging technologies transform humanistic scholarship and pedagogy. Her areas of interest include data visualization, information retrieval, user experience design, and digital pedagogy. She is currently studying how folksonomy, or user-generated social tagging, can enhance and disrupt traditional authority-driven classification schemas. She previously served as the Head of the Center for Faculty Initiatives and Engagement at the University of Kansas Libraries. Prior to that she was the Associate Director of the Digital Innovation Lab at the University of North Carolina at Chapel Hill. She has a PhD in U.S. Cultural History with an emphasis on gender and film history from UNC, and a MS in Information Science from UNC’s School of Information and Library Science.
Skills: digital pedagogy, data visualization/digital storytelling, user experience design, digital/information literacy, project management. Commonly-used tools/platforms: Knightlab tools, Onodo, WordPress, Voyant, Omeka
Austin Mason
Austin Mason is Lecturer in History and Assistant Director of the Humanities Center for the Digital Humanities at Carleton College. Working closely with representatives from the Library, Academic Technology and Information Technology Services, he seeks to foster an interdisciplinary model of collaboration between faculty and undergraduate student-scholars as co-researchers, integrating digital methods deeply into the Liberal Arts curriculum.
He teaches courses on digital methods, digitally-inflected history courses, and collaborative courses in a number of departments that incorporate digital project work. He also co-supervises Carleton’s Digital Humanities Associate and Digital Scholarship Intern programs that train undergraduates to help coordinate research and pedagogy projects in humanities classrooms.
Full stack web development, especially for Drupal, Omeka, WordPress; digital mapping including ArcGIS, QGIS, Carto, Neatline; 3D modeling/printing including photogrammetry, scanning and Blender; game/simulation development in Unity, VR/AR; Git/GitHub, workflows and others.
Scott McAvoy
I have a background in History, IT, and Educational technology. I run a media lab in the UC San Diego Library and have specialized in formatting and modifying complex 3D research data for visualization in VR and 3D printing.
Blender, Solidworks, Autodesk Inventor, Sketchup, Sketchfab, Adobe Photoshop and Premiere, 3D printing, some GIS, some Unity
Gabriel Ortiz
Gabriel is an User Experience Web Developer at The Claremont Colleges Library, Claremont, CA. His objective is to develop web solutions that connect academic communities with library resources/services by creating elegant and user-centered web interfaces. Their current project is the library website redesign: https://library.claremont.edu/ . In addition, his role also includes UX testing, graphic design, and interactive digital signage development. He has a BFA in oil painting and graphic design, and a MLIS in academic librarianship.
WordPress theme/plugin development, jQuery plugin development, HTML5, PHP, CSS3, JS, SASS, JSON, Node.js, React.js, Composer, Foundation 6, Bootstrap 4, RESTful API web services, Git/Github, Photoshop, Illustrator, Indesign, UI development, UX development
Rebecca Parker
Rebecca J. Parker is a Digital Humanities Master’s candidate at Loyola University Chicago, where she develops and advises on digital humanities projects and digital pedagogy research. She graduated from the University of Pittsburgh at Greensburg, with a bachelor’s degree in English Literature and Social Sciences as well as a Digital Studies Certificate. As an undergraduate, Rebecca co-developed Digital Humanities course materials for the dual Digital Humanities courses at Pitt-Greensburg and worked as a research assistant on the Digital Mitford project. She is a co-author of the book chapter, “A GitHub ‘Garage’ for a Digital Humanities Course,” in the 2017 publication of New Directions for Computing Education: Embedding Computing Across Disciplines. As a DH project consultant and research assistant, over the past 4 years, she has advised and participated on such projects as the Black Rock History Project and West Overton Museum’s Digital Archive. However, Rebecca’s primary research and digital scholarship revolve around The Restoration of Nell Nelson project, which seeks to revive in history Nell Nelson’s 1888 series in the Chicago Times titled “City Slave Girls.” Twitter: @bcpkr396
XML, TEI XML, XPath, XSLT, XQuery, Schema Writing (Schematron & Relax NG), Web Development (HTML, CSS, Javascript, Markdown), Omeka, Git, GitHub
Spencer Roberts
I am the Digital Scholarship Librarian at Georgia State University, responsible for interdisciplinary digital projects and consultation in a wide array of subject areas. I work in the CURVE space at the University Library, a technology-rich discovery space supporting the research and digital scholarship of Georgia State University students, faculty, and staff.
I am also a Co-Director of the Student Innovation Fellowship, which hires undergrad and graduate students to work on digital projects involving Georgia State University and many collaborative partners throughout the Atlanta metro region.
Formerly, I worked as a Research Assistant at the Roy Rosenzweig Center for History and New Media at George Mason University and the Simulating History Lab at Brock University.
web design (HTML, CSS, PHP), online platforms (Omeka, Scalar, WordPress, etc), programming tools (R, Python), digital mapping (ArcGIS, Neatline, MapWarper, R), data manipulation, analysis, and visualization, multimedia editing (drafting/design, imagery, video, audio), 3D scanning, photogrammetry, and 3D printing, 3D modeling and virtual environments, VR environments and equipment, AR development and tools
Rachel Starry
Rachel recently earned her Ph.D. in Classical and Near Eastern Archaeology at Bryn Mawr College, where she worked as a Graduate Assistant in the Digital Scholarship program. Her DH/DS interests and experience include text analysis – both English-language text-mining and tools for analyzing inflected languages like ancient Greek and Latin – as well as digital tools for mapping and spatial analysis. At Bryn Mawr, she founded a community of learning for the programming language R and has used R in multiple collaborative projects for text analysis, data visualization, and the creation of interactive web apps.
R and Shiny (web apps with R); HTML/CSS; Adobe Illustrator and Photoshop; ArcGIS and Story Maps; Carto and OdysseyJS; OpenRefine
Giovanni Zimotti
Giovanni Zimotti is a Ph.D. candidate of Spanish Linguistics in the Department of Modern Languages and Classics at The University of Alabama where on April 27th of 2018 he successfully defended his dissertation. After graduating from the University G. d’Annunzio of Pescara, Italy, he received an M.A. in Romance Languages, Applied Linguistics track at The University of Alabama and an M.A. in Foreign Languages for Business and International Cooperation from his Alma Mater.
He is currently working on his dissertation entitled “Virtual reality training: reducing social distance abroad and facilitating second language acquisition” In this study, Giovanni created a custom-designed VR experience with the aim of reducing the negative impact of transcultural contact between learners and speakers of the foreign language.
Starting from August 2018 he will start working as Director of Spanish Language Instruction at The University of Iowa. His research interests include second language acquisition, virtual reality and new technology, pragmatics, and critical discourse analysis.
Oxy-Affiliated Liaisons
Jessica Blickley
Jessica works with students and faculty to build scientific capacity, explore the research applications of digital tools and technology, and develop the skills to critically evaluate data and information.
Data management, quantitative analysis, data visualization, geospatial tools, open data, multimedia tools.
Craig Dietrich
Craig’s online work includes Tenants in Action (TIA), an app that facilitates slum-housing reports to LA city agencies; the Mukurtu Archive and Plateau People’s Web Portal, for which he was the first lead developer; Scalar, which he co-created with the Alliance for Networking Visual Culture (ANVC); and Tensor, an iTunes-like app for managing content from cultural archives. His offline production includes Walking Wall Street, a project that has seen Dietrich find Wall Streets in towns and cities across America; and Occupy Roundtable, which he hosted in various Los Angeles lecture-halls.
Project design, project management, software, hardware, and art
Aneesah Ettress
Aneesah is a Mellon Post-Baccalaureate Fellow for Undergraduate Research in the Center for Digital Liberal Arts. For the past two years her work has centered on thinking through diversity, equity, and undergraduate research in the Arts & Humanities curriculum at Occidental. She attended ILiADS 2017 at the College of Wooster to develop OXCO (Open Exchange Collaboratory), a modular portfolio and badging system designed to facilitate collaboration in an educational setting. This year at ILiADS she will work as conference support staff and is the liaison the NextGen DH project.
Aneesah graduated from Occidental College in 2016 with her B.A. in Religious Studies and this Fall will be attending The University of Chicago for her M.Div. in the History of Christianity.
Scalar, Omeka, WordPress, Archival Research, Database Research
Andrew LaFave
Andrew holds a PhD in urban education policy from the University of Southern California, as well as a BA in music history and literature from St. Olaf College, and an MEd in curriculum and instruction from the University of Nevada Las Vegas. For more than a decade, he worked in the public education and education policy communities, and has published extensively on the evolving role of big data on school districts and on teachers’ classroom practice. At Occidental, Andrew works closely with faculty and students in the social sciences to find innovative ways of leveraging digital tools to produce and present high-impact, accessible scholarship.
Social network analysis, data analysis and visualization, big data, learning design
Adam Sulzdorf-Liszkiewicz
Adam is the Chief Operations Officer of the award-winning design studio, RUST LTD., creators of the best-selling virtual reality game, “Hot Dogs, Horseshoes & Hand Grenades”. He has designed and consulted for clients such as Dave and Buster’s, the Independent Television Service, Nokia, Strategic Actions for a Just Economy, and Toyota. He is also the author of a full-length collection of digital poetry and games, AFEELD, which was published by the Collaboratory for Digital Discourse and Culture at Virginia Tech in 2017. Adam has taught game design and game studies courses at USC, UCLA, and SUNY Buffalo. He is currently a Visiting Assistant Professor of Media Arts and Culture at Occidental College.
Software Applications: Adobe Creative Suite, Audacity, GIMP, LaTeX, Microsoft Office, ProBuilder, Processing, Reaper, RPG Maker MV, and Unity3D /// Programming and Markup Languages: C♯ (Unity), HTML/CSS, JavaScript/JQuery, Java (Processing), and Python.